PDF Ebook Pathfinder Roleplaying Game: Monster Codex, by Jason Bulmahn

PDF Ebook Pathfinder Roleplaying Game: Monster Codex, by Jason Bulmahn

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Pathfinder Roleplaying Game: Monster Codex, by Jason Bulmahn

Pathfinder Roleplaying Game: Monster Codex, by Jason Bulmahn


Pathfinder Roleplaying Game: Monster Codex, by Jason Bulmahn


PDF Ebook Pathfinder Roleplaying Game: Monster Codex, by Jason Bulmahn

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Pathfinder Roleplaying Game: Monster Codex, by Jason Bulmahn

Product details

Series: Pathfinder Roleplaying Game

Hardcover: 256 pages

Publisher: Paizo Inc.; 1st edition (November 4, 2014)

Language: English

ISBN-10: 1601256868

ISBN-13: 978-1601256867

Product Dimensions:

8.6 x 0.7 x 10.9 inches

Shipping Weight: 2 pounds (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

20 customer reviews

Amazon Best Sellers Rank:

#86,701 in Books (See Top 100 in Books)

The Monster Codex for the Pathfinder roleplaying game is an incredible resource for Game Masters. With extensive, detailed profiles of twenty 'common' monster races, it's especially useful if one of these races features prominently in your campaign or setting-- but it also provides excellent examples of what a Game Master could do to personalize or customize just about any other "intelligent" monster race.Monsters covered in this book:BoggardsBugbearsDrowDuergarFire giantsFrost giantsGhoulsGnollsGoblinsHobgoblinsKoboldsLizardfolkOgresOrcsRatfolkSahuaginSerpentfolkTroglodytesTrollsVampiresEach chapter spotlights one of these monster races in pretty much the same format: an introductory page providing art/background/color, a page describing the society and ecology of the race, a page or two of new race-specific rules (e.g., class archetypes, unique racial spells or alchemical discoveries, magic items, etc), six pages containing an average of eight or nine specialized versions of that race (e.g., goblin commandos, duergar high priests, etc), a page dedicated to a new monster which is commonly associated with that particular race (think pets, riding mounts, or a mutated version of that monster, and you get the idea!), and finally, a page with suggested group compositions for that race (e.g., raiding parties, caravans, etc).The artwork and writing are up to Paizo's usual standards: quality all the way around.This is a great book which will be of use to any Game Master who wants to 'unflatten' the monster races in his or her campaign, offering tons of new variety to encounters featuring each race that it profiles.

I don't like monster manuals and other equivalent beast compendiums. The authors usually feel the urge to fill in pages with "stupid monsters" (google that up, there are a few hilarious pages on the topic) to provide a thick enough tome to justify the price.You typically end up with a few pages on the major monsters (dragons, demons, etc.) and just a page or two on others I would consider staples (goblins, orcs,...)Not so here.The point of the Monster Codex is to provide collections of predefined monster variants as well as their organization and notes about how they operate. While any creative GM has come up with similar material for at least one or two such "cultures" (goblins, orcs...) and this is certainly not to be considered as the rule of the land, it provides an excellent base on which to build without having to painstakingly define all the monsters variants stats or have to do the encounter's math.It contains full details about 20 groups of monsters and while I will most likely not use several of them, there are a few I will use, peruse, mix with my own notes etc.All in all a great time saver when slapping a game together, both as a source of base adventure ideas, for the predefined stats and encounters and to flesh up the culture behind NPCs / monsters.

This book is excellent for DMs, helping to save a lot of time and to allow for a lot of improvised combat. The book does an excellent job of creating members of a number of races with varied CRs, and allowing you to use them however you wish. While there is no fluff to speak of, the crunch is excellent and will allow a time-starved DM to run combat without having to build combatants. It really helps to extend the usefulness of all of the monster races presented in the book.I would recommend this book for any DM, especially if you are running your own campaign rather than a premade adventure.

Very useful addition to my pathfinder game library. As a DM it it always great to have NPCs and monsters ready to go at the drop of a hat when the players don't go the direction you are trying to lead them! I like that cuz it makes for the most fun for both you and your players but being able to just get the codex behind my screen and pull something out quick is the best!

This is one of the best Monster Manual/Bestiary type books I've seen in years. Lots of classed monsters of the humanoid type. Great for quickly building encounters that need multiple assailants.

This really deep dives into the monsters and has a chapter dedication to developing monsters of my own. I have used this book quite a bit since I was in charge with designing this month's adventures for our gaming group.

One of the more ridiculously useful sourcebooks out there, when you want something to throw a curveball of cunning at your players, but really don't have the time, energy, or inclinations needed to do it yourself.

Monsters everywhere!!! This thing is a beast and I love it. Great addition to my campaigns.

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Pathfinder Roleplaying Game: Monster Codex, by Jason Bulmahn PDF

Pathfinder Roleplaying Game: Monster Codex, by Jason Bulmahn PDF

Pathfinder Roleplaying Game: Monster Codex, by Jason Bulmahn PDF
Pathfinder Roleplaying Game: Monster Codex, by Jason Bulmahn PDF

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